Tuesday, July 1, 2008

The Hard Part

I know things have been a little quiet around here but that is just because I have been focusing on getting the Interstellar era deployed. Once that is deployed, I will be making a lot more frequent small changes to enhance the game and the website.

The coding on the Interstellar is done. All the new subsystems and ship types work.

Now I am in the middle of creating a load of new ship types. To be honest, this is probably the hardest part. It takes some thought to come up with a balanced fleet design that hopefully doesn't have any large holes that can be exploited by certain strategies.

Not to mention that it is tedious to enter all the data related to all the subsystem and weapon types. The new era has twice as many types of subsystems, mostly due to the new weapon types.

Anyway, it won't be long now. This is a busy week with it being the 4th of July, so I am not sure if I will get it deployed this week or not. But soon.

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